Blog

30/06/2022

Best practices for creating diverse characters

This article summarises the best practices for creating more diverse characters from Finnish game studios’ interviews conducted as a part of the Gender in Play project. Image credits: Tuuli Hypén...

22/06/2022

Gender-based Violence in Games: Game Developers’ Perspectives

Gender in Play is a project by We in Games Finland and Council of Women of Finland that examines the character development and world-building within Finnish games studios’ games from...

10/06/2022

Better Games Together

As gamemakers, our mission has always been to create unforgettable experiences that entertain, bring joy and connect people with each other. We believe that striving towards a diverse, inclusive and...

08/06/2022

Diversity matters because you matter

“Strong, independent men are the perfect fantasy boys — the untouchable is always the most desirable.” This exact quote has never been given. We don’t hear this kind of description...

30/05/2022

What is gender-based violence in games?

Video game violence has been the topic of intense discussions for a long time, but gender-based violence has not been a part of this debate. That was reflected in comments...

26/05/2022

Taina Myöhänen is the Power Player of the Year 2021

Taina Myöhänen giving a speech at the Finnish Game Awards 2022 after receiving the award. Picture by Katariina Salmi Our president Taina Myöhänen received The Power Player of the Year...

21/04/2022

In games I can be free to express myself

I have played video games for most of my life. It’s a way to relax, to unwind, and forget about the rest of the world for a while. As a...

28/02/2022

Diversity, inclusion and equal treatment in the Finnish game industry

We in Games Finland, together with IGDA Finland, carried out a questionnaire in 2021 about the experiences in the game industry in Finland. The results give an overview of a...

16/12/2021

Gender-based violence against women characters

As our large-scale analysis showed, violence is a common feature found in Finnish action games, just like in most other contemporary video games of the same genre, so it shouldn’t...

29/11/2021

Make game characters more interesting, unique, diverse, and approachable

It is easy to miss the good news around these days when the information flow is massive, but one of the recent Bloomberg’s posts by Jason Schreier got my interest...

24/11/2021

Gender in Play: character diversity

This article is the second part in our blog post series on representation of women characters and character diversity in Finnish games (click here for the first part and the...

24/11/2021

Women character representation and diversity in Finnish games: a qualitative analysis

Introduction to the Blog Post Series on Representation of Women Characters and Character Diversity in Finnish Games As the Gender in Play project continues, after our large-scale analysis of Finnish...

23/06/2021

Gender in Play – large-scale content analysis about the character representation and diversity in Finnish games

Following the publishing of the literature review about character representation and diversity in games, the next step in the analysis phase of the Gender in Play - Representations of Gender...

02/06/2021

Planned actions for 2021

In the annual meeting, the action plan for the year 2021 was approved. The organisation decided to focus on the following topics for this year. If you want to help...

06/05/2021

The WiGFi board responsibilities and practicalities

What is the board? During the term 2020-2021, the board of We in Games Finland has had the president, eight board members and two deputy board members. The board can...

07/04/2021

Review of Character Representation and Diversity in Games Research

In 2021, We in Games Finland and The National Council of Women of Finland will implement a project “Gender in Play – Representations of Gender in Games”, funded by the...

04/03/2021

Notes about WIGFI vision and values

We in Games Finland's board accepted and published WIGFI's vision and values at the beginning of this year. They can be found here: https://weingames.fi/vision-and-values/ Our vision and values are not...

14/12/2020

Questions and Answers about Finnish Labour Laws for Game Developers in Finland

This blog post is done in collaboration with Game Makers of Finland. Earlier this autumn, We in Games Finland, Game Makers of Finland, and IGDA Helsinki collaborated in organising an...

06/12/2020

Working in the Finnish Game Industry

Game Makers of Finland, the official protector of Peliviikko, published game week related video series on YouTube. It shares narratives from people working in the Finnish game industry. This year’s...

30/11/2020

Discord Tea Time: Casual voice chat every weekday

The need that we noticed Since working from home became the new normal, most of us have started to miss the casual discussions at the workplace and just being around...

11/11/2020

Questionnaire 2020 Results

The lion share of WiGFi members and the Facebook community are people who have been in the industry for several years. The LGBTQ+ community is solidly represented within the members....

16/09/2020

Labour laws in Finland for the Game Makers

On 15th September 2020, We in Games Finland, Game Makers of Finland, and IGDA Helsinki collaborated in organising an online talk on the labour laws in Finland and the rights...

14/03/2020

The Number of Women in the Finnish Game Industry

The following statistics about the Finnish game industry are from Neogames Finland’s biennial survey. Neogames has been monitoring the progress of the Finnish Game Industry since 2003. Every second year,...